![]() I was chosen by members and staff of italian forum to tell you we all would like to play this game so badly because we love really this game too much since one of our favorite game genres it's card games and this card game it's one of best card games ever we know and have seen, in fact, we've seen a lot gameplay videos on youtube about this game, and what we've seen, this card game is totally and definetely one of best card games ever, and for most people of italian forum it's second favorite card game ever ( first one is yu gi oh master duel). 1+ Ita, i'm italian too and i'm an important member(since i'm part of staff) of, which it's the only italian forum about fandom of mmo and rpg games and even card games like monster train( ), and with 10.000 members for now. Nothing decided or planned, but all the info I get makes the decision making more informed. We have been discussing the option to add more languages. ![]() That’s been coming at a pace where if you put it down for a while and come back, there’ll probably be something new to try.Originally posted by supergiel:Thank you Sir, most appreciated. and that was before the developer, Shiny Shoe, started adding new content. Once it got its hooks into me, Monster Train felt almost bottomless. But that’s kind of a me problem, isn’t it? If, somehow, you become tired of the normal runs, Monster Train has lots and lots of optional modifiers to make it easier or harder (such as playing without a champion or allowing you to place more units on every floor) plus daily challenges and asynchronous multiplayer where everybody competes for score with the same modifiers, and more. Once I figured out that if my fingers slip and accidentally hit alt-F4 when I’m about to lose a battle the clock will be turned back when I reopen it, swallowing a defeat became much harder. I will say that because Monster Train only saves at the start and end of each battle rather than after each turn it’s a little too easy to game the roguelike nature of it – a problem admittedly shared by Slay the Spire as well. But that’s upended if you have a unit with the Quick modifier, letting them strike first and opening up new strategies. You also have to consider that, by default, all of the enemy units will attack first, which means you generally have to consider defense before offense – a unit with strong attack but weak defense won’t survive to make use of that attack unless it’s protected. ![]() A lot of abilities, like the Armor Imp’s power to give an ally some protective armor, only affect the first unit in line, so you want to make sure your troops are lined up to take the greatest advantage of that. Normally, the first unit in a row will take the burnt of the damage until they die and the guys in the rear are protected – unless the enemy has a Sweep modifier that allows it to attack all your troops at once. Monster Train emphasizes tactics more than Slay The Spire because while the order of what spells you cast and units you place is always crucial in this type of game, here you also have to think about positioning across three floors at once (you can’t place units in the Pyre room at the top).
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